Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Nov 23, 2005, 04:32 AM // 04:32   #141
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by twicky_kid
maybe you should go back and read your first post. might want to read that part about not flaming people for their ideas. oh what's that on your profile profession? a w/mo wow, what a surprise. thank you and have a good day

about imbalances yes there are great imbalances between loot from groups and soloing. my problem with this is how many skills are they going to nerf before they get it right. btw enjoy your spitefull spirit while is last. since its being abused to solo UW expect to see its dmg and/or duration decreased. yes another great pvp skill out the window due to farmers.

while all these skills nerfs are for pve (which means nothing as this game is more pvp oriented) those nerfs carry over to pvp. pvp is a place where most of the now nerfed skills were never abused in the first place, besides ether renewal and zealous fire.

i do agree that the 20k marker is a little low and not entirely accurate. it does however give some insite of HOW many people have mass amounts of gold. 25% of the population has more than 20k readily available to use. that can easily affect the econemy greatly if focused on a few items (mainly 1 ecto). don't know about you but i have decked any character i have made out with about 30k.
Well dude I can "solo-farm" lvl 8 Charr without a "farming" build that what I am trying to make you see. Your statments about solo-farming not being anywhere are unrealistic. What about pre-sear do you draw the line there?

Besides soloing isn't impossilble without a solo-farm build. Heres a story I have for you.

I was with 5 other rangers in a The Wilds mission one was able to heal a bit but still healing wasn't really there. Near the end of the mission all the rangers died and I was left to fight off these 3 lvl 17 spiders with my lvl 16 W/Mo .....

I ran away and decided to heal myself up. I went around and tryed to res as many rangers as I could without agroing the Spiders. I resed 2 then the spiders attacked. Thanks to DP the rangers died in 2 seconds.....I said screw it and charged after the spiders. I kill one and kept myself alive I use healing breeze andI managed to kill them all . We won the mission.

I also I know some builds for Nercos, Elementists and Rangers.

Elementist: http://www.guildwarsguru.com/forum/s...ad.php?t=80332

Nerco: Get all the stuff the 55 monk has and then add Aura of the Lich to make the super cheap 27 nerco

Ranger: I forget the link there was a solo trap build for UW.

I might also add warriors now seem to be the only ones who can't do UW farming so mybe they are the ones who are the most misfuntuate.
Guardian of the Light is offline   Reply With Quote
Old Nov 23, 2005, 11:10 AM // 11:10   #142
Jungle Guide
 
Pandora's box's Avatar
 
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
Default

twicky_kid

I'm sorry but your information about builds seems a little bit outdated. Solo farming is done by much more professions nowadays than mo/wa or wo/mo. Unfortunately, due to the nerfing, people are unwilling to reveal their builds on the board. But by using the search button you might be able to find some

As for people working for Anet: I think they do a great job! Including Gaile Gray as PR manager. Yet there's always a thin edge between what your profession wants you to do and your personal feelings. What I would like is an official statement of Anet about solo farming on their homepage. I can't do anything with grapevine talks, in game talks, q and a sessions of individual persons.

Too often we hear how things are meant to be. Well, a commercial company will change content according to stockmarket principles. So if 90% of the GW population would make clear they like to play solo (I know, its not that many ), than its just a matter of supply and demand that determins the next step... Allowing soloing.

Bottomline: An official statement of Anet would be very welcome.
Pandora's box is offline   Reply With Quote
Old Nov 23, 2005, 01:18 PM // 13:18   #143
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by twicky_kid
anet doesn't have to do a thing and can make any changes they see fit. you do not own, make, create, or control this game. they do.
It's totally IRRELEVANT who owns the game in terms of the law. A-net like every other company will make their product like their customers want to have it. Satisfying customers is the only known way to succeed on a free market.

Quote:
Originally Posted by twicky_kid
soloing was never part of the plan and now they are fixing it.
I have not seen any action by A-net which would qualify as a "fix" to solo farming. The only thing they did in that direction was fumbling around with the drop rates in a most stupid way. It's of course only hurting the people playing in groups and not so much the farmers. If they didn't take soloing in account (it's true, they didn't), that's of course another major screw up in the game design. I don't know any online RPG where people don't (solo) farm. So actually it might have been smart to take that kind of gameplay into consideration when designing GW. Especially because there is no feasible way to stop it without majorly affecting the rest of the game.

Quote:
Originally Posted by twicky_kid
now people have grown this slot machine addiction to it. with anet's gold figures of 75% of the players have less than 20k gold that 75% is probly not farming abusively. that would mean that the majority of pve players are not abusing farming therefor it will not hurt them as bad as some people may think to stop soloing.
Bullshit. Most people farm for money to SPEND it. I tell you a secret: I rarely have more than like 10k of money in my bank. I possess armor and items worth at least 2 million gold, but to Anet's statistics I must appear QUITE poor.

Quote:
Originally Posted by twicky_kid
i remember the days of release when the game was vibrante and alive. now go to the wilds and see what you get. a bunch of lvl 20s that bulldoze through everything. shame to see the game's pve decline so much.
First you're saying that there aren't many people affected by banning solo farming and now you're indicating that pretty much every player is busy soloing through everything and not playing the game anymore??? Make up your mind, you're sounding quite incoherent.
Fantus is offline   Reply With Quote
Old Nov 23, 2005, 01:36 PM // 13:36   #144
Academy Page
 
Join Date: May 2005
Guild: Welsh Legion
Default

Just my 2p, I solo farm, mainly because i've given myself the goal of obtaining FoW armour. I've completed all the quests in the PvE game, yes, all of them with almost all my charecters. I PvP a little, but i prefer PvE to be honest. Does that mean i'm not allowed to try and solo areas to gain money? Or does it mean i have to sit around for ages waiting for a decent PuG for the later missions?

Repeating the PvE missions over and over does get VERY VERY VERY boring. So i find Soloing areas fun to be honest, reminds me of Diablo 2. Just because one person doesn't like soloing, doesn't mean they have to b!tch and moan it needs to be nurfed and ruin somone else enjoyment of the game. If you ask me, you should be flaming the Bot's and people who run them, THEY are the ones ruining the game if you ask me, not us Solo farmers who farm because they need the money.

Sure, go ahead and tell me this that and the other, i don't care, i'm going to solo farm as that's how i like playing the game.

Anyway, last i heard, this was a RPG, as in a "Role Playing" game, RPG's are meant to be played how YOU like, not how other people like, so my "role" is playing a farmer when i'm not being a mesmer necro or now my new ele.
Rabid Weasel is offline   Reply With Quote
Old Nov 23, 2005, 01:59 PM // 13:59   #145
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

Quote:
Originally Posted by Fantus

Bullshit. Most people farm for money to SPEND it. I tell you a secret: I rarely have more than like 10k of money in my bank. I possess armor and items worth at least 2 million gold, but to Anet's statistics I must appear QUITE poor.
.
Same here (well not the 2 mill bit ) i think i have something like 10-12k in the bank.

Yet i have spent on varios equipment on myself and guildees aprrox 600k, what people have in their pockets is quite misleading.
aron searle is offline   Reply With Quote
Old Nov 23, 2005, 02:14 PM // 14:14   #146
Lion's Arch Merchant
 
Join Date: Jun 2005
Default

"so my "role" is playing a farmer when i'm not being a mesmer necro or now my new ele."

If you want to "roleplay a farmer", buy a cow, farm, grow crops Repeteadly killing monsters over and over just to become rich is not roleplaying.
KaPe is offline   Reply With Quote
Old Nov 23, 2005, 02:19 PM // 14:19   #147
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by KaPe
"so my "role" is playing a farmer when i'm not being a mesmer necro or now my new ele."

If you want to "roleplay a farmer", buy a cow, farm, grow crops Repeteadly killing monsters over and over just to become rich is not roleplaying.
GW isn't even a "roleplaying" game in that sense. It doesn't have ANY support for jobs or craftsmanship or the like. It doesn't even support social roleplaying because there aren't even things like taverns or inns in GW. If you want to have this, go play WoW or EQ. GW is about bashing things up, and it's quite good in that area.
Fantus is offline   Reply With Quote
Old Nov 23, 2005, 02:25 PM // 14:25   #148
Lion's Arch Merchant
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Fantus
GW isn't even a "roleplaying" game in that sense. It doesn't have ANY support for jobs or craftsmanship or the like. It doesn't even support social roleplaying because there aren't even things like taverns or inns in GW. If you want to have this, go play WoW or EQ. GW is about bashing things up, and it's quite good in that area.
It's an amazing discovery, good thing you told me, 'cause I didn't know that. Now explain that to someone above, whose argument for solo farming is that he "roleplays a farmer". Out of all arguments, that one has to be rock bottom.
KaPe is offline   Reply With Quote
Old Nov 23, 2005, 02:26 PM // 14:26   #149
Academy Page
 
Join Date: May 2005
Guild: Welsh Legion
Default

I am farming crops. My crops happen to be Hydras!

Well actually you are wrong... a lot of role playing games aim is to find loot and to do this, is..... yep you guessed it, repeteadly killing monsters!

Me solo'ing to get money is the same as me joining a PuG and getting money that way. Just quicker.

Don't get me wrong tho, i do enjoy playing the later missions, SF and FoW/UW missions a few times. But sometimes you just wanna jump on the game and get going rather than waiting around for a Pug.

My main point is that this debate will go on for ever, with both sides not backing down. As i said, yes i do farm and yes i enjoy it, but i also like helping PuG's with my monk. I think it's safe to say this debate won't have an end...

Last edited by Rabid Weasel; Nov 23, 2005 at 02:28 PM // 14:28..
Rabid Weasel is offline   Reply With Quote
Old Nov 23, 2005, 02:32 PM // 14:32   #150
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

The End
aron searle is offline   Reply With Quote
Old Nov 23, 2005, 02:50 PM // 14:50   #151
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by KaPe
It's an amazing discovery, good thing you told me, 'cause I didn't know that. Now explain that to someone above, whose argument for solo farming is that he "roleplays a farmer". Out of all arguments, that one has to be rock bottom.
Agreed on that. There is no need to even use that argument because there are at least 500 good arguments in favor of allowing solo farming.

PS: ooops, sorry, Aron - I probably wasn't supposed to post under "The End"
Fantus is offline   Reply With Quote
Old Nov 23, 2005, 02:54 PM // 14:54   #152
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

Lets just call it

Episode 2 attack of the farmers
aron searle is offline   Reply With Quote
Old Nov 23, 2005, 02:57 PM // 14:57   #153
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by aron searle
Lets just call it

Episode 2 attack of the farmers
I like that one better:

"Episode III: Revenge of the Soloists"
Fantus is offline   Reply With Quote
Old Nov 23, 2005, 03:01 PM // 15:01   #154
Forge Runner
 
kvndoom's Avatar
 
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
Default

Quote:
Originally Posted by Rabid Weasel
I am farming crops. My crops happen to be Hydras!
I second that!
kvndoom is offline   Reply With Quote
Old Nov 23, 2005, 03:05 PM // 15:05   #155
God of Spammers
 
I pwnd U's Avatar
 
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
Default

Quote:
Originally Posted by kvndoom
I second that!
lmfao that is great. o and i do love how i did get flamed for my last post in here. saw taht one coming.
I pwnd U is offline   Reply With Quote
Old Nov 23, 2005, 03:29 PM // 15:29   #156
Pre-Searing Cadet
 
Join Date: Nov 2005
Guild: Cruel Intentions
Profession: E/Mo
Default

I am for solo farming.

I have played for awhile now and it was all I had left to do in the game. After the last update my playing time has decreased by atleast 50% because the game is no longer fun. As far as farming ruining the game...I believe greed is what threw the economy out of whack, not farming. I have fissure armor for three of my four characters, and I have half the supplies to get it for my fourth. I have never sold ecto to another player or npc and 99% of the gold/green items I have gotten...if I didn't need them...I gave to a guildmate or have given to a low level player.
Joe Nexxius is offline   Reply With Quote
Old Nov 23, 2005, 05:45 PM // 17:45   #157
Jungle Guide
 
glountz's Avatar
 
Join Date: Nov 2005
Profession: W/Mo
Default

My 2 cents.

I'm against solo farming. Not against solo-farmers (and keep this in mind before any flaming).
I will try to be clear, sorry if i'm not, I'm not an english native speaker.

1) Solo farming does not enhance teamplay.
As said and ackowledged before, I won't add something on this.

2)Solo farming is not the game purpose.
I am a casual player. When I bought the game, one of the ad which attracted me was : "GUild Wars, the only MMORPG where skill is more important than time played". With solo farming, time is more important than skill, even if it requires some for sure. And solo farming will bring really more gold to an hardcore gamer than a casual player. And more gold means more advantages (You will be able to pay to run your other low level characters to Droknar, then pay them the best armors/items/skills, then bring them in low level areas to farm faction points for PVP by twinking). I second Banebow on the issue of wealth against time.

3) Solo farming ruins the economy.
And in a very twisted way. Monica Angelina told us the classical economy speech on supply/demand. I agree, solo farmers will bring more items to the market, so supply will be higher, so prices should be kept low. The only missed point is that solo farmers will be able to BUY a lot more than casual players. By solo farming, you will have enough gold to buy that ---- Sup absorption rune thaht didn't drop. Making prices jump higher. Solo farming not only adds to the supply, it adds also to the demand because of the rarity of some items and the ability of the solo farmers (or ebayers) to pay high prices for these items. It's not controlled because as you farm, you CREATE gold from monsters, feeding indeed an incredible inflation (by injection of new gold). It's like the Guild wars government was printing bucks ever and ever.
The issue, however, is not the inflation "itself", it's the wealth distribution. The issue is that the "GW government" is not creating gold for EVERY player in the game. Only the solo farmers will benefit of these gold coins spawning again and again. So what ? Well, casual players can't follow the inflation. Only farmers can. Solo farming is not "ruining" economy for every player, but it separates wealthy players (who have the time to solo farm) and poor players (who don't have time for that). It's like, creating a gap wider and wider between hardcore gamers and casual gamers/questers/roleplayers.
Personally, I solo farm. I hate it. But I need it to buy my low level characters decent equipment so they will be able to compete with low level other characters.
And what's the point ? I am a casual player, I paid the same price for the game than that harcore gamer. For a game said to have an emphasis on skill, I find difficult to accept that because this guy has more time played he will have a better (or better looking) equipment/skill. Yes, skill also, because when you are wealthy, you switch your secondary profession and buy/unlock all the skills for PVP.
I will never have a FoW armor. I left the idea. I can't spend a whole weekend solofarm the UW, to have this ----ed ectos.


4) Solution to nerf solo farming.
I think the problem with solo farming is that it is more profitable than team farming.

- My idea would be to have the number of monsters you encounter directly proportional to the number of the party members.
-Example:
1 guy, 2 monsters in a group.
2 Players, 4 monsters/group. Sometimes a boss.
4 Players, 7 monsters in a group, one boss, more groups on the map.
8 Players, 10 monsters in a group, several bosses in a group, bosses with higher levels. Map filled with mobs hordes.
Henchies do not count as a player for monsters number, but for items, yes.
The monsters would be varied (the less party member there is, the most varied it should be -enchantment/stance stripper should be a lot more numerous). Do not fill the map with only one kind of creature, because if you do so, you can farm it with a creature-specific counter build. Bosses from different profession is one way to go.

-Expected effects:
Yes why do that? With low numbers of monsters, solo farming will be a lot more easier!
Okay I explain:
- Some of the solo farmers are doing it for the challenge, not for gold. I highly respect that. That is I think the main purpose of this game, and it is a shame that you have more challenge by soloing than by teamplaying in PVE.
I don't want them to be taken out this challenge. Here, the thing is that teamplay farming will give a lot more challenge than solo playing. If you go outside with nobody else but you, you will encounter only few guys, so no more challenge, easy fight. Solo challengers will be forced to ally with other if they want real challenge, thus enhancing teamplay, friends, community soliarity etc...
- More monsters=More drops. By now, solo farming is done because there is a lot of monsters to kill, being 2,4,8 members doesn't matter, worst, the more you are, the less you can expect from drops. If there is too few monsters, you will have to travel all over the map (with a few kills only for a long trip). So to solo farm, you will have to take a veeeeery long time to clear the map (so the balance wealth:time will be completely nerfed, and it is one of the main point as explained Banebow). The point is that team farming will be a lot more profitable (with bosses who drops more items (generally rare in addition), and faster. And challenging.
- Explorers who like to cover all the map and admire the beautiful virtual landscapes will be able to do that without problems, as they will encounter few monsters. The trips through Tyria only for fun will be a lot more numerous and quiet.
-As you will need a team to farm, there will be a need for players. Even casual players will be able to play some time with harcore farmers, having drops for them, a good team play, maybe a bit of role playing, the same amount of gold than others, and enhancing challenge, solidarity etc.....

I know there is problems in that and it won't solve the inflation. But it was just a thought.

Last edited by glountz; Nov 23, 2005 at 05:51 PM // 17:51..
glountz is offline   Reply With Quote
Old Nov 23, 2005, 06:12 PM // 18:12   #158
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Guardian of the Light
Well dude I can "solo-farm" lvl 8 Charr without a "farming" build that what I am trying to make you see. Your statments about solo-farming not being anywhere are unrealistic. .
then farm your level 8 char to your hearts content.

your crop will be rather small though.

the companies representatives (they do state official policy through their PR people) say that solo (without henchies) of the highest areas is not intended .

i would like to see the devs scale the loot DOWN for solo runners in the top areas and increase the loot for bigger groups
Loviatar is offline   Reply With Quote
Old Nov 23, 2005, 06:18 PM // 18:18   #159
Frost Gate Guardian
 
mm00re's Avatar
 
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
Default

Quote:
Originally Posted by glountz
The issue, however, is not the inflation "itself", it's the wealth distribution. The issue is that the "GW government" is not creating gold for EVERY player in the game. Only the solo farmers will benefit of these gold coins spawning again and again. So what ? Well, casual players can't follow the inflation. Only farmers can. Solo farming is not "ruining" economy for every player, but it separates wealthy players (who have the time to solo farm) and poor players (who don't have time for that). It's like, creating a gap wider and wider between hardcore gamers and casual gamers/questers/roleplayers.
ok I only really had 2 problems with what you said here

1. you have wealthy players and poor players, why do you think this is?

/sarcasm

wealth distribution? is this going to include full healthcare for each player as well?

/end sarcasm

each player, from the very first character started out the same, as a lvl 1 in pre-sear ascalon with NOTHING, no gold, no skills, a single weapon, that's it, it is up to YOU to get better items, farm for experience and gold, and then the one that wants to have more and implements that, uses their skills(in most cases) and one chooses not to, why is that everyone else's problem? Why should the group of people that do something about their need for gold be punshed because they do something they want? that last I recall is NOT against the EULA

next thing you know we will have someone that figures that since a player has fissure armor, someone will walk up to them and demand half their ecto's because they think they are entitled to "wealth distribution" instead of working for it themselves.

2. as for "endless gold" being just generated, can you tell me where the gold and items that drop and go to henchies is going?
mm00re is offline   Reply With Quote
Old Nov 23, 2005, 06:28 PM // 18:28   #160
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

No flame, only a reply:

Quote:
Originally Posted by glountz

1) Solo farming does not enhance teamplay.
As said and ackowledged before, I won't add something on this.
So what? Why do people always see the need to forcefully fit every single player into the same kind of gameplay. Just because it's an online game? Oh, please...

Quote:
Originally Posted by glountz
2)Solo farming is not the game purpose.
see above.

Quote:
Originally Posted by glountz
3) Solo farming ruins the economy.
No, it doesn't:

Quote:
Originally Posted by glountz
And in a very twisted way. Monica Angelina told us the classical economy speech on supply/demand. I agree, solo farmers will bring more items to the market, so supply will be higher, so prices should be kept low.
Until here, we agree. Good that at least you acknowledge that there is this effect to the economy, too. Most people arguing in favor of the "Farming screws the economy" theory totally close their eyes to the fact that there is even IS such a thing as a supply side in an economy.

Quote:
Originally Posted by glountz
The only missed point is that solo farmers will be able to BUY a lot more than casual players. By solo farming, you will have enough gold to buy that ---- Sup absorption rune thaht didn't drop. Making prices jump higher. Solo farming not only adds to the supply, it adds also to the demand because of the rarity of some items and the ability of the solo farmers (or ebayers) to pay high prices for these items.
Ok, that's where your line of arguing is flawed: Yes, of course they can buy a lot of things a casual player can't. But for every sup rune a farmer buys, 3 others of the same kind are brought into the economy by OTHER farmers. You are of course right that farming drives up demand. It WOULD cause inflation if it would happen isolated. But farmers bring a lot more items into the economy then they buy themselves. There rarely is a need for a farmer to actually buy stuff on the market anyway since they get most of it on their farming runs. Most farmers I personally know (can't speak for all of course), ended up buying FoW armor eventually. And FoW stuff is actually MEANT to be a money sink.

Quote:
Originally Posted by glountz
The issue, however, is not the inflation "itself", it's the wealth distribution. The issue is that the "GW government" is not creating gold for EVERY player in the game. Only the solo farmers will benefit of these gold coins spawning again and again. So what ? Well, casual players can't follow the inflation. Only farmers can. Solo farming is not "ruining" economy for every player, but it separates wealthy players (who have the time to solo farm) and poor players (who don't have time for that).
Again, since farmers bring in a LOT more items into the economy than cash drops, there really is no such thing as inflation caused by farming. I don't even see where the so called inflation is supposed to be - prices for items have been DROPPING since quite a while. At least I haven't seen anyone trying to sell a purple item for 10k anymore since quite a while... The only exception to that is the Ecto price. That happened because A-net tried to nerf UW farming. The few other prices that can be considered inflated are Sup Vigor and Sup Absorption runes. That happened because here the demand FAR exceeds the supply (also remember that A-net nerfed the drop rates multiple times). Farmers are even helpful here because they at least bring SOME of those items into the economy (I sold many many sup runes to the NPC trader, including vigors and I am sure other farmers did so as well).

As for the wealth distribution thing: Yes, of course people who play the game longer tend to end up with more items and money (that's true for all players, not only solo farmers). If you really want to get rid of that you need to take the economy out of the game and give everyone the same equipment.
Fantus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Solo Farming FTW Dralspire Off-Topic & the Absurd 9 Nov 28, 2005 10:50 PM // 22:50
Solo Farming ZainAhmed The Campfire 3 Nov 22, 2005 05:40 AM // 05:40
W/mo solo farming Hugh Snyder The Riverside Inn 2 Sep 26, 2005 04:40 PM // 16:40
Neutral Tyrant The Campfire 2 Aug 08, 2005 04:30 AM // 04:30
Solo Farming How Do You Do It?!?!? Greyscale Questions & Answers 43 Jul 02, 2005 09:18 PM // 21:18


All times are GMT. The time now is 08:47 AM // 08:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("